The Chronicles of Loth page 1-2 chapter 5

Thursday, the 6th of May at 1:00 PM, 2010 in The Scales of Justice
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The Chronicles of Loth page 1-2 chapter 5

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Skittled one Thursday, the 6th of May at 6:19 PM, 2010 edit delete reply
He probably has somesuper cool move lined up . . . maybe
EFlint Sunday, the 9th of May at 12:52 PM, 2010 edit delete reply
EFlint
Ral has all sorts of cool moves. He just needs to make his concentration check to do them.
Comichero Monday, the 10th of May at 11:08 AM, 2010 edit delete reply
Lol must have failed that the last few times love the strip btw
holden Monday, the 10th of May at 12:52 PM, 2010 edit delete reply
This is refuring to a coment from a previous page but I always had mages in games who were skiled in a meale style combat aswell
EFlint Monday, the 10th of May at 2:10 PM, 2010 edit delete reply
EFlint
Multiclassing gives you a wide range of abilities, but in an one on one fight, always bet on the Fighter. Unless there's a level deference.
taltamir Tuesday, the 11th of May at 1:55 PM, 2010 edit delete reply
bet on the fighter, unless the other guy can cast spells that boost his abilities...
now would be a good time for a "true strike" or something similar (exact nature depends on the type of system they are using)
taltamir Tuesday, the 11th of May at 1:55 PM, 2010 edit delete reply
I wish I had such a cute cheerleader :P
Skittled one Thursday, the 13th of May at 4:30 AM, 2010 edit delete reply
I'm sorry but desintigrate was GOD. There's no way a fighter could top that
EFlint Thursday, the 13th of May at 10:08 AM, 2010 edit delete reply
EFlint
Disintegrate requires both a ranged touch attack (possibility of a miss) AND a Fort save (Fighter's favored). Again assuming that the Fighter and Wizard are evenly leveled, I would still bet on the Fighter.
taltamir Saturday, the 15th of May at 5:56 PM, 2010 edit delete reply
Don't forget the SR check, and even if you made the touch attack, the SR check, and they fail their fort save, you still need to roll enough damage on the d6s to kill them...

or the wizard could use a vastly superior spell to disintegrate...

such as flesh to stone (same level), or empowered ennervate (level 4, raised to 6 via empower; no save)... or just cut the middleman and use circle of death.
mirlinthloth Sunday, the 16th of May at 3:14 AM, 2010 edit delete reply
mirlinthloth
@Taltamir

Yes, assuming of course that the fighter has Spell Resistance you'd have to make that check, however normally since Fighters require so much money they don't buy SR equipment. They buy stat boosting items to make up for that and hope/pray they have the hp to outlast enemies and spells.

Wizards never really suffer from lack of money, most of their equipment is pretty cheap since they're not buying swords and armors. They suffer from experince points, because for the more powerful items and equipment they make it requires experince points from their own total to create something.

And Fighters never lack experience because, sure they'll die, but they'll get raised or ressed and come back. But the better the equipment, the less likely they'll die. So... that's how the system balances.

Of course this also depends on the type of fighter/wizard dueling. A wizard if he's smart will fly out of reach, cast wind wall and then pummel the fighter to death with magic missile and fireballs. Things that are fighter's banes. If he want's to be a real ass about it. Hold Monster or Charm Monster, they have higher will and fort saves making it harder to fight, and a higher hit die requirement.

But this is all mute based on Ral and Gar's fight. ;)